ABOUT ME


I have been a video game developer for 21 years and an artist all of my life.


I have always had a relentless drive toward creative pursuits. It began with the visual arts, but as I grew up and learned more about the world, I realized creativity can be applied to almost anything to make it better. I have been doing that ever since and loving the journey along the way.


My passion as a developer is to constantly find new problems to solve and new ideas to bring to life. I have found that the creative thinking I learned as an artist can be applied to all kinds of challenges that arise in game development, hence my long list of additional job titles. I especially enjoy finding solutions that address problems more permanently or efficiently and leave things better than I found them.


As a developer, I make games for two people: the player and myself. For the player, I want to deliver maximum value, from exceptional visuals and memorable gameplay to rich, immersive worlds filled with meaningful content. For myself, I make the games I want to play. The love and passion you have for an idea, along with the immediate feedback that comes from being part of the target audience, help create the best games in my experience.

I spent many years at Bethesda Game Studios working on several popular open-world titles, including serving as an art lead on Fallout 4: Nuka-World. My work there extended beyond traditional art production into VFX, character development, technical art, tools, pipelines, world building, marketing concepts, and team leadership.


More recently, I helped build and lead the art team at Brass Lion Entertainment, growing the internal team from two artists to eleven while establishing outsourcing partnerships, developing a distinctive NPR visual style, and helping guide the project from early development toward a successful playable prototype.

I am currently co-art directing Star Wars: Zero Company at Bit Reactor. My responsibilities include concept art, character art, character customization, VFX, outsourcing, team building, and collaboration with our Star Wars IP partners. I have helped lead the creation of new characters, factions, visual systems, pipelines, and player-facing customization experiences while supporting artists across multiple disciplines.


My understanding of game production goes beyond standard pipelines and includes many of my own innovations for creating more with less. Video games are my hobby, my career, my art, and my passion. I also have great respect for the work of game developers. I care deeply about my fellow developers and hope to leave them better than I found them, whether I am working as their lead, peer, or subordinate.


I live in Rockville, Maryland, with my wife and two kids. I am always building new skills, experimenting with new tools, and making things at home in my spare time. Outside of game development, I DJ, create live visuals through VJing, and design lighting for performances, events, and art installations. These pursuits allow me to explore how digital art, music, animation, light, physical spaces, and audience interaction can work together, extending my creative practice beyond virtual worlds into practical, real-world experiences. When I am not making something, I am probably playing Rocket League, Call of Duty, or the latest game release.




GALLERY